Wednesday, June 22, 2022

06/22/2022 Status Update

 For this sprint, I started to rework and redo the crawl window animation to create a more solid and unmissable jump scare. 

To start, I implemented and got working a Live Link from Maya to Unreal, and set up a blueprint to allow me to test in the level live. After that I reimported the new rig into the scene so that i can use new IK on the legs and arms that werent there on the proxy animation before hand. And then rough  blocked out the timing and locations of where the EMMI will be. This will be an on going process for atleast the next two sprints so I can get a large portfolio piece of it.

Wednesday, June 8, 2022

6/9 Status Update

 For this sprint I created a base Idle animation, Cleaned up and modified the state machine to toggle between idle animations and worked on a left about face and right about face animations.

After those i will be returning to the window crawl jumpscare animation and clean up and polish it and get it ready for VFX


Final Common Art Submission

 For the final submission, I finished my wall crawl animation jumpscare and have the vfx from the eye socket implemented. I also worked on g...