For this sprint, I started to rework and redo the crawl window animation to create a more solid and unmissable jump scare.
To start, I implemented and got working a Live Link from Maya to Unreal, and set up a blueprint to allow me to test in the level live. After that I reimported the new rig into the scene so that i can use new IK on the legs and arms that werent there on the proxy animation before hand. And then rough blocked out the timing and locations of where the EMMI will be. This will be an on going process for atleast the next two sprints so I can get a large portfolio piece of it.