Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Thursday, November 18, 2021

Common Art Week 13 Team 6


 For this week my team worked on populating more proxies and getting lighting and some base vfx working. Personally I cleaned up the slideshow, edited the narrative and dialogue to be more concise, and tested more with designing the tentacles animation and movement. Did more slide editing, arranging, and approving or denying proxies.


Thursday, November 4, 2021

Common Art Team 6 Art Style Guide Presentation

 For this week we started creating our own style guide for our experience using found imagery and photobashing.


I did the bulk of the editing and formatting of the powerpoint, as well as the Animation, Technical Considerations, and Special Considerations slide.




Thursday, October 21, 2021

Common Art Week 09 Art Style Guide- Proposal

 For the project I am teamed up with Leslie, Leah, Anthony, and Kaylie. Project Manager Audrey is helping with our organization. Our project is going to be a VR experience about SCP-2133. The events of the story take place in a location in Russia, the Ural Mountains.

For the presentation i worked on hours 0-1-2 and wrote most of the slides information.

Monday, October 11, 2021

3D Week 7 Final Model HW

 






Here is my final render of my Treasure Chest Mimic! It was fun to do, I got to use Zbrush, and Substance two programs I have never used before. It was very tough, I ran into alot of issues and wish I had alot more time. Doing my low Poly model I lost all my details from Zbrush I added and didnt have enough time to redo those in the substance painting.


Thursday, October 7, 2021

Common Art Perspective HW


 













I decided for this project to create a spaceship model for my perspective painting. For this assignment I tried to create a two point perspective for my ship, and think the model came out pretty well. References include the Y-Wing, an SR71 Blackbird and some other similar style planes.

Monday, September 27, 2021

3D Art Crate Homework Pass 01



 


This assignment I decided to do a Mimic in the style of Dragon Quest. For my proxy I placed teeth as place holders and other objects to show a more complete style. But in Zbrush i intend to create the fleshy living pieces on the inside using sculpting.



This is the high def mesh id like to bring into zbrush for scultiping

Tuesday, September 21, 2021

3d Art HW4

 Currently my project is incomplete, I was unable to get to the camera rotation part of the homework assignment as of the due time.






Monday, September 13, 2021

3D homework Week 3





 






This weeks homework was learning how to setup a hierarchy in Maya, as well as setting up materials and emissive materials in UE5.This homework also had us start the beginnings of our 3d simple shapes collage that will eventually be brought into unreal and animated. I had the idea of making a double helix object, and some interesting shaped triangle/pyramids. The smaller ones will orbit spheres that will emit light, and the larger will spin and rotate as well. I want to roll balls down the helix inside the cylinder as well.

Monday, September 6, 2021

Module 1 Week 02 Homework

 





For this assignment we had to watch 3 videos explaining various types of topography in Maya. First we created a scorpion tale shape out of transform evolving duplicates, then was creating a sphere out of a cube then using that and a sphere to create a perfect sphere with transferable geometry. After that was learning multiple ways to create good topography for smoothing a hard surface. To top off the homework we were given a robot, then told to kitbash the robot. I created a battle bot, with wings/booster, sword arm, an arm with a blaster cannon, and a lazer beam focus on the forehead. the body was given armor and the head made more aggressive and aerodynamic.

Monday, August 30, 2021

3D Art Module 1 HW


 


This was my first time using Arnold rather than another render program or live rendering in Unity/Unreal. My Maya has been giving me issues but I was able to get out a somewhat decent looking render using one from polyhaven. I definitely need to practice more with arnold as its not something i have used before in undergrad.

Final Common Art Submission

 For the final submission, I finished my wall crawl animation jumpscare and have the vfx from the eye socket implemented. I also worked on g...