Showing posts with label common. Show all posts
Showing posts with label common. Show all posts

Monday, August 1, 2022

Final Common Art Submission

 For the final submission, I finished my wall crawl animation jumpscare and have the vfx from the eye socket implemented. I also worked on getting the face to have a blended animation to open while attacking and closing while dying. 


Wednesday, July 6, 2022

7/7 Update

 For this sprint i finished the second pass of the jump scare crawl animation. Using live link ive been able to see how it would appear in engine and really get the timing down correctly.


Wednesday, June 8, 2022

6/9 Status Update

 For this sprint I created a base Idle animation, Cleaned up and modified the state machine to toggle between idle animations and worked on a left about face and right about face animations.

After those i will be returning to the window crawl jumpscare animation and clean up and polish it and get it ready for VFX


Wednesday, May 25, 2022

5/25 Common Art

For this sprint, I created the idle animation for Emmi that will play while its patrolling outside the play area searching for the player. Its 180 frames long, and will be played along side a vfx of the emmi scanning using a laser hologram effect. 







Thursday, November 18, 2021

Common Art Week 13 Team 6


 For this week my team worked on populating more proxies and getting lighting and some base vfx working. Personally I cleaned up the slideshow, edited the narrative and dialogue to be more concise, and tested more with designing the tentacles animation and movement. Did more slide editing, arranging, and approving or denying proxies.


Thursday, November 4, 2021

Common Art Team 6 Art Style Guide Presentation

 For this week we started creating our own style guide for our experience using found imagery and photobashing.


I did the bulk of the editing and formatting of the powerpoint, as well as the Animation, Technical Considerations, and Special Considerations slide.




Thursday, October 21, 2021

Common Art Week 09 Art Style Guide- Proposal

 For the project I am teamed up with Leslie, Leah, Anthony, and Kaylie. Project Manager Audrey is helping with our organization. Our project is going to be a VR experience about SCP-2133. The events of the story take place in a location in Russia, the Ural Mountains.

For the presentation i worked on hours 0-1-2 and wrote most of the slides information.

Thursday, October 7, 2021

Common Art Perspective HW


 













I decided for this project to create a spaceship model for my perspective painting. For this assignment I tried to create a two point perspective for my ship, and think the model came out pretty well. References include the Y-Wing, an SR71 Blackbird and some other similar style planes.

Thursday, September 30, 2021

Common Art Composition HW



My Composition:



Sparth References:


 



This homework for Common Art is to create a composition and referencing/emulating an artist of our choice. I chose Sparth, known for his concept art for the Halo franchise. He uses alot of futuristic/scifi designs, circular shapes and a lot of radii style compositions.

For this assignment I decided to make a portal in a city, with similar layout and color choices that is used by Sparth, while doing a Radii composition.

Thursday, September 23, 2021

Common Art Lighting Homework

 Original






Drawing


This assignment was to create a 3 point lighting scene in unreal then use that image as a reference for digital painting. Im still fairly new at digital painting and getting the hang of doing it.

Thursday, September 16, 2021

Common Art Values and Contrast Homework

 




This weeks homework assignment was to show value and contrast in a line work image. For this assignment I decided to use the alien in the spacesuit, I am really new to doing things like contrasting and value by hand for 2d and it was really fun to try to get this to look as 3d as possible. I learned alot by messing around with smudging, and blending the darks and lights.

Thursday, September 9, 2021

Common Art W2 HW Thumbnails/Silhouettes

 





This weeks assignment was to create a sheet of thumbnails and silhouettes from an existing story/world. I chose the Legend of Zelda world, and decided to redesign the Master Sword, Link's famous weapon. This exercise was pretty tough for me, im not the best at drawing and wasnt sure exactly how to pull it off. My favorites are the cutlass, the swordbreaker, and the katana style swords. Those look really good as silhouettes. 

Thursday, September 2, 2021

Common Art HW 1 Basic Shape Monsters

 



For this project I decided to use a running theme of food. For circle i decided on making an evil meatball monster that is like a messed up Mr. Potato Head. He attacks with his vines of pasta wrapped around him. For the square monster, I decided to create a Mimic, out of a pizza box. Mimics are known to be tricky and hard creatures in the various media they are in and I felt it fit the square theme perfectly. For triangle, I obviously had to do an evil Pizza monster. He was the first one I created and kind of made me lean into the theme of food. I had fun designing these, even though I am not very good at drawing.

Final Common Art Submission

 For the final submission, I finished my wall crawl animation jumpscare and have the vfx from the eye socket implemented. I also worked on g...