Monday, August 1, 2022

Final Common Art Submission

 For the final submission, I finished my wall crawl animation jumpscare and have the vfx from the eye socket implemented. I also worked on getting the face to have a blended animation to open while attacking and closing while dying. 


Wednesday, July 20, 2022

Sprint 5 Common Art Submission

 For this final sprint, I mainly just focused on cleaning up the blend curve types of the state machine for EMMI and then just polishing my jump scare wall animation I've been working on the last few sprints. I feel like its nearly in a portfolio piece state and very happy with the work I've been putting in. 

Wednesday, July 6, 2022

7/7 Update

 For this sprint i finished the second pass of the jump scare crawl animation. Using live link ive been able to see how it would appear in engine and really get the timing down correctly.


Wednesday, June 22, 2022

06/22/2022 Status Update

 For this sprint, I started to rework and redo the crawl window animation to create a more solid and unmissable jump scare. 

To start, I implemented and got working a Live Link from Maya to Unreal, and set up a blueprint to allow me to test in the level live. After that I reimported the new rig into the scene so that i can use new IK on the legs and arms that werent there on the proxy animation before hand. And then rough  blocked out the timing and locations of where the EMMI will be. This will be an on going process for atleast the next two sprints so I can get a large portfolio piece of it.

Wednesday, June 8, 2022

6/9 Status Update

 For this sprint I created a base Idle animation, Cleaned up and modified the state machine to toggle between idle animations and worked on a left about face and right about face animations.

After those i will be returning to the window crawl jumpscare animation and clean up and polish it and get it ready for VFX


Wednesday, May 25, 2022

5/25 Common Art

For this sprint, I created the idle animation for Emmi that will play while its patrolling outside the play area searching for the player. Its 180 frames long, and will be played along side a vfx of the emmi scanning using a laser hologram effect. 







Wednesday, April 20, 2022

4/21 VR Sprint update

 For this sprint I started work on the idle animation for Emmi, as well as the turns for the walk while it is outside of the player room roaming. The goal with these is for it to be appearing to scan and searching for the player before it triggers to be coming closer rather than just walking in a straight line.

This sprint i also completed making the widgets for the text that ADAM says to the player and it was implemented into the HUD.


Final Common Art Submission

 For the final submission, I finished my wall crawl animation jumpscare and have the vfx from the eye socket implemented. I also worked on g...