This weeks homework was learning how to setup a hierarchy in Maya, as well as setting up materials and emissive materials in UE5.This homework also had us start the beginnings of our 3d simple shapes collage that will eventually be brought into unreal and animated. I had the idea of making a double helix object, and some interesting shaped triangle/pyramids. The smaller ones will orbit spheres that will emit light, and the larger will spin and rotate as well. I want to roll balls down the helix inside the cylinder as well.
Subscribe to:
Post Comments (Atom)
Final Common Art Submission
For the final submission, I finished my wall crawl animation jumpscare and have the vfx from the eye socket implemented. I also worked on g...
-
For this final sprint, I mainly just focused on cleaning up the blend curve types of the state machine for EMMI and then just polishing my ...
-
For this sprint I created a base Idle animation, Cleaned up and modified the state machine to toggle between idle animations and worked on ...
-
For this assignment we were told to breakdown the art style of our chosen topic. We chose The Thing, I worked on the text for all slides, a...
No comments:
Post a Comment