This weeks homework was learning how to setup a hierarchy in Maya, as well as setting up materials and emissive materials in UE5.This homework also had us start the beginnings of our 3d simple shapes collage that will eventually be brought into unreal and animated. I had the idea of making a double helix object, and some interesting shaped triangle/pyramids. The smaller ones will orbit spheres that will emit light, and the larger will spin and rotate as well. I want to roll balls down the helix inside the cylinder as well.
Subscribe to:
Post Comments (Atom)
Final Common Art Submission
For the final submission, I finished my wall crawl animation jumpscare and have the vfx from the eye socket implemented. I also worked on g...
-
For this sprint I created a base Idle animation, Cleaned up and modified the state machine to toggle between idle animations and worked on ...
-
For this sprint, I created the idle animation for Emmi that will play while its patrolling outside the play area searching for the player. I...
-
For this sprint i finished the second pass of the jump scare crawl animation. Using live link ive been able to see how it would appear in e...
No comments:
Post a Comment