This weeks homework was learning how to setup a hierarchy in Maya, as well as setting up materials and emissive materials in UE5.This homework also had us start the beginnings of our 3d simple shapes collage that will eventually be brought into unreal and animated. I had the idea of making a double helix object, and some interesting shaped triangle/pyramids. The smaller ones will orbit spheres that will emit light, and the larger will spin and rotate as well. I want to roll balls down the helix inside the cylinder as well.
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Final Common Art Submission
For the final submission, I finished my wall crawl animation jumpscare and have the vfx from the eye socket implemented. I also worked on g...
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Test
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For this sprint, I started to rework and redo the crawl window animation to create a more solid and unmissable jump scare. To start, I imp...
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My Composition: Sparth References: This homework for Common Art is to create a composition and referencing/emulating an artist of our choi...







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