Original
This assignment was to create a 3 point lighting scene in unreal then use that image as a reference for digital painting. Im still fairly new at digital painting and getting the hang of doing it.
Original
This assignment was to create a 3 point lighting scene in unreal then use that image as a reference for digital painting. Im still fairly new at digital painting and getting the hang of doing it.
Currently my project is incomplete, I was unable to get to the camera rotation part of the homework assignment as of the due time.
This weeks homework assignment was to show value and contrast in a line work image. For this assignment I decided to use the alien in the spacesuit, I am really new to doing things like contrasting and value by hand for 2d and it was really fun to try to get this to look as 3d as possible. I learned alot by messing around with smudging, and blending the darks and lights.
This weeks assignment was to create a sheet of thumbnails and silhouettes from an existing story/world. I chose the Legend of Zelda world, and decided to redesign the Master Sword, Link's famous weapon. This exercise was pretty tough for me, im not the best at drawing and wasnt sure exactly how to pull it off. My favorites are the cutlass, the swordbreaker, and the katana style swords. Those look really good as silhouettes.
For this project I decided to use a running theme of food. For circle i decided on making an evil meatball monster that is like a messed up Mr. Potato Head. He attacks with his vines of pasta wrapped around him. For the square monster, I decided to create a Mimic, out of a pizza box. Mimics are known to be tricky and hard creatures in the various media they are in and I felt it fit the square theme perfectly. For triangle, I obviously had to do an evil Pizza monster. He was the first one I created and kind of made me lean into the theme of food. I had fun designing these, even though I am not very good at drawing.
For the final submission, I finished my wall crawl animation jumpscare and have the vfx from the eye socket implemented. I also worked on g...