For this update, I did mostly fixing and trying to get rid of bugs and mistakes with the HUD. I created new HUD elements that are subtitled to follow what ADAM is saying to you as the player in the 3 moments of the game. Also I was helping to fix issues with the HUD displaying properly and the various bugs and issues that were arising from doing such a thing. Displaying the HUD in vr presents its own challenge as it has to be a 3d object essentially even if its 2d.
Wednesday, April 6, 2022
Wednesday, March 16, 2022
Common Art Update 3/16
For this sprint I created the FIEA Metroid Unreal account, made the initial blog post and also did edits to the HUD to match the art style guides colors.
The next sprint will have subtitles appear for each step with dialogue and adding the font to make it the metroid font.
Unreal Post: https://forums.unrealengine.com/t/fiea-vr-project-metroid-dread/505202
Tuesday, March 1, 2022
Common art 2/28
For this sprint I worked on fixing the menu and animating emmi to crawl across the window to scare the player
Video:
Wednesday, February 16, 2022
2/16 Common Art VR Sprint
For this sprint, I worked on getting the final interaction by shooting emmi in the head working to trigger the menu and the menu taking you to the right locations. As well as putting the hud on the players vision so its not obstructed and blurry.
I am currently working on the animation for Emmi, as it crawls across the windows outside triggering after a certain condition is met.
Wednesday, February 2, 2022
Common Art VR Spring Sprint 2 post
For this sprint I had a few tasks to help with the flow of the game, such as fading in text explaining the situation you are in, adding the ending, and ending credits and menu
Monday, January 24, 2022
Common Art VR Assignment Sprint #1
For this sprint I was onboarding as a new artist for the team, I am part of Team Metroid. This sprint i was assigned to researching and begin testing Blueprints for the interactions the player will face during this encounter.
For example, I have been researching how to create a distance based effect for the player to see as they get closer to the location they need to be for an interaction. An ending, and beginning transition, a credits, and return to main menu button. And the Beginning, Middle, and End interactive events.
Thursday, December 2, 2021
Common Art Team 6 Final Week
This is the final week of the semester, for this I have a range of motion animation in engine for the tentacle and have worked on the slide show, cleaned up and replaced images. Reformatted the slideshow as well.
Final Common Art Submission
For the final submission, I finished my wall crawl animation jumpscare and have the vfx from the eye socket implemented. I also worked on g...