For this sprint, I created the idle animation for Emmi that will play while its patrolling outside the play area searching for the player. Its 180 frames long, and will be played along side a vfx of the emmi scanning using a laser hologram effect.
Wednesday, May 25, 2022
Wednesday, April 20, 2022
4/21 VR Sprint update
For this sprint I started work on the idle animation for Emmi, as well as the turns for the walk while it is outside of the player room roaming. The goal with these is for it to be appearing to scan and searching for the player before it triggers to be coming closer rather than just walking in a straight line.
This sprint i also completed making the widgets for the text that ADAM says to the player and it was implemented into the HUD.
Wednesday, April 6, 2022
4/6 VR Update
For this update, I did mostly fixing and trying to get rid of bugs and mistakes with the HUD. I created new HUD elements that are subtitled to follow what ADAM is saying to you as the player in the 3 moments of the game. Also I was helping to fix issues with the HUD displaying properly and the various bugs and issues that were arising from doing such a thing. Displaying the HUD in vr presents its own challenge as it has to be a 3d object essentially even if its 2d.
Wednesday, March 16, 2022
Common Art Update 3/16
For this sprint I created the FIEA Metroid Unreal account, made the initial blog post and also did edits to the HUD to match the art style guides colors.
The next sprint will have subtitles appear for each step with dialogue and adding the font to make it the metroid font.
Unreal Post: https://forums.unrealengine.com/t/fiea-vr-project-metroid-dread/505202
Tuesday, March 1, 2022
Common art 2/28
For this sprint I worked on fixing the menu and animating emmi to crawl across the window to scare the player
Video:
Wednesday, February 16, 2022
2/16 Common Art VR Sprint
For this sprint, I worked on getting the final interaction by shooting emmi in the head working to trigger the menu and the menu taking you to the right locations. As well as putting the hud on the players vision so its not obstructed and blurry.
I am currently working on the animation for Emmi, as it crawls across the windows outside triggering after a certain condition is met.
Wednesday, February 2, 2022
Common Art VR Spring Sprint 2 post
For this sprint I had a few tasks to help with the flow of the game, such as fading in text explaining the situation you are in, adding the ending, and ending credits and menu
Final Common Art Submission
For the final submission, I finished my wall crawl animation jumpscare and have the vfx from the eye socket implemented. I also worked on g...
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Test
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For this sprint, I started to rework and redo the crawl window animation to create a more solid and unmissable jump scare. To start, I imp...
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For this sprint i finished the second pass of the jump scare crawl animation. Using live link ive been able to see how it would appear in e...